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1. BOUNTY: KILL THIS PLAYER FOR 20 MILLION ISK - in Crime and Punishment [original thread]
Originally by: C4SP3R I'm offering a nice 20 Million ISK Bounty Contract. Needs more zeroes.
- by Commander Vic - at 2009.05.07 23:20:00
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2. Rupture with 720mm Howitzers - help needed! - in Ships and Modules [original thread]
Take the warp core stabalizer out of your low slot? Would help if you post the whole fit, the turrets don't affect targeting speed or range so it's something else.
- by Commander Vic - at 2009.05.07 22:56:00
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3. Tracking Links, Oneiros and Scimitar, useless? - in Ships and Modules [original thread]
I fly both and have yet to find a time when tracking links were more helpful than something else in the mid slots. Small gangs or fleets... they do have some use in mission fleets but even there it's more just because you don't need a tank or MWD ...
- by Commander Vic - at 2009.05.07 21:58:00
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4. remapping high intel/mem to perc/will for minmatar and pvp - in Skill Discussions [original thread]
For Minmatar ships, that's easy. Go into EveMon, select all drone, gunnery, missile, electronics, engineering, mechanic and navigation skills and add them to your plan, then you'll be able to fly Minmatar ships well. From my experience, maxing ...
- by Commander Vic - at 2009.05.07 18:24:00
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5. How long brand new char to pvp/lvl 4s - in Skill Discussions [original thread]
Originally by: Empire con Im currently skilling up a miner so that I can fund a character to play in pvp and missions. My question is how long would it take a new char to get into lvl 4 missions, and or be able to hold its own in some pvp....
- by Commander Vic - at 2009.05.07 18:07:00
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6. Projectiles - in Test Server Feedback [original thread]
Originally by: RedSplat I have one point to make here, rather than engaging in discussion again about a subject done to death with people that aren't interested in discussion, only pushing an agenda. NO CAP USE IS NOT AN ADVANTAGE WHEN ...
- by Commander Vic - at 2009.05.06 16:47:00
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7. Question about leadershis skills. - in Warfare & Tactics [original thread]
You will be underappreciated, but to give you some decent examples of what they do take your favoite fits in EFT and over on the right side add the "All 5's" character as the squad booster and pay attention to the difference in EHP, DPS tank, targ...
- by Commander Vic - at 2009.05.05 22:28:00
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8. Raven vs Domi for missions - in Ships and Modules [original thread]
I personally prefer the Domi for it's flexability. Passive shield tank, active armor tank, guns in the highs, salvagers & tractors in the highs (and still decent DPS)... the only thing it can't do is spew missiles. For many level 4 missions I don...
- by Commander Vic - at 2009.05.04 16:55:00
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9. Drones: Combat Utility and Electronic Warfare - in Ships and Modules [original thread]
Edited by: Commander Vic on 02/05/2009 21:56:11 The best use for the EW/Combat utility drones is to reprocess them and make more EC-600s (or sell them and buy more EC-600s), in which case with the right skills you can expect 100% effectiveness...
- by Commander Vic - at 2009.05.02 21:56:00
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10. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
I think there are some misconceptions about projectile turrets thrown around when comparing them to energy turrets. 1) Projectiles are capless guns. True, they don't use cap to fire, unfortunately the Minmatar ships have the weakest capacitors in...
- by Commander Vic - at 2009.05.02 19:03:00
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11. The useless Destroyer? - in Ships and Modules [original thread]
Edited by: Commander Vic on 02/05/2009 15:08:43 Thrashers with 2x Gyros, 250mm Arty II with Depleted Uranium (hits in optimal for more damage than EMP in falloff), MWD, 24k Disruptor and a SB II (Scan Res Script) if you can cram it in there ar...
- by Commander Vic - at 2009.05.02 15:08:00
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12. Hurricane for PvE. - in Ships and Modules [original thread]
Hmm.. CCC and field purgers? Either go passive or don't, trying something halfway between them isn't going to be half as good as going one way or the other. Since you'll be dealing with Angels alot if you're still in Minmatar space consider shiel...
- by Commander Vic - at 2009.05.02 14:44:00
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13. Minmatar Mixed Weapon Ships - in Ships and Modules [original thread]
Originally by: Lili Lu but anyway we should get back to addressing how to fix the Minmatar split weapon ships . . . That's easy, just make them so my 1mil SP in gunnery and 1mil SP in missiles on those ships is as good as 'your' (figura...
- by Commander Vic - at 2009.05.02 14:13:00
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14. EHP and passive regen - in Ships and Modules [original thread]
Also, keep in mind that with a shield buffer the regen is pathetic. Yes, it's there but it's not enough to overcome your damage example of a 150 DPS AF. In most cases you'll be talking about < 100 shield HP regen at peak, significantly less for...
- by Commander Vic - at 2009.04.30 21:22:00
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15. Best nonfaction BS for LVL 4 - in Ships and Modules [original thread]
Edited by: Commander Vic on 30/04/2009 17:36:15 Originally designed as a joke, but I actualy really like it... [Dominix, Passive Shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Rela...
- by Commander Vic - at 2009.04.30 17:34:00
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16. Losing Interest - in EVE General Discussion [original thread]
Originally by: Sig Sour Currently it cost about 1.5 million isk to start a corporation and about 1 billion to start an alliance. This is far, far, far too cheap in my opinion. There are more corporations and alliances than one can shake a ...
- by Commander Vic - at 2009.04.27 23:31:00
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17. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Ok, only three... 1) Rockets, they're pretty sad as is and could use a boost in damage. 2) Projectile turrets, these are pretty sad as well. Artillery in general (not just large and x-large) performs poorly compared to both rails & beams (and pu...
- by Commander Vic - at 2009.04.20 21:20:00
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18. Post-Apocrypha : Creating a Logistics / Fleet Command alt. - in Skill Discussions [original thread]
Edited by: Commander Vic on 07/04/2009 21:04:28 Originally by: Faithful Delegate Comments and alternate plans welcome! :) You may as well train all of the basic warfare (skirmish, siege & information) skills up to level 4 if not 5 u...
- by Commander Vic - at 2009.04.07 21:04:00
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19. Support Character - What is the logical progression? - in Skill Discussions [original thread]
Originally by: Khazryn Edited by: Khazryn on 02/04/2009 12:32:24 That being said, my current goal with this character specifically (I actually plan to have a few accounts, I want to try a few different characters as well) is for her to ...
- by Commander Vic - at 2009.04.03 20:47:00
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20. Domi with faction mods in cargo hold shoots ninja in mission, dies - in Crime and Punishment [original thread]
Edited by: Commander Vic on 03/04/2009 18:12:35 Originally by: Logit Probit What is the bigger offense? 1. His fit 2. Having 4 Amarr Navy EANMs in his cargo hold while he missions 3. Shooting at a ninja salvager/looter's arbitrator 4....
- by Commander Vic - at 2009.04.03 18:12:00
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